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Race against opponents across diverse tracks filled with shortcuts and sharp turns, requiring your absolute best effort to become the top racer.
Brief
This project was for the Game Development Module 3A, we learnt a variety of abstract data types and algorithms. We had to show our knowledge using these data types and algorithms in a racing game.
Team
​
​​ZealousGem(myself)
Role
Lead Programmer, UI Design, Sound Design, Writer
Tools
Unity Engine, Blender, C#
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